The answer is simple. It benefits students.
The answer is simple. It benefits students.
ENGAGEMENT & ATTENDANCE
Students involved in esports show higher school engagement and improved attendance.
INCLUSIVITY & DIVERSITY
Esports welcomes students of all backgrounds, abilities, and interests in a supportive environment
CRITICAL THINKING &
PROBLEM SOLVING
Develops collaborative thinking, strategic planning, and real-time decision making abilities.
SOCIAL & EMOTIONAL GROWTH
Builds teamwork, communciation skills, and lasting friendships through shared experiences.
IMPROVED ACADEMICS
Esports participation correlates with better grades, enhanced focus, and improved time management skills.
MENTAL HEALTH
Provides stress relief, sense of belonging, and positive outlet for self-expression.
STEM INTEREST
Esports and gaming technology can spark curiousity in computer science, engineering, and digital media learning.
CAREER PATHWAYS
Opens doors to careers in game development, streaming, event management, and digital marketing.
DIGITAL CITIZENSHIP & ETHICS
Esports encompasses responsible and ethical online presence and helps students prevent/manage things like online bullying.
Esports’ has a unique ability to create an environment of equity, inclusion, and accessibility because it meets students where they are and provides a save space for students to build relationships.
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89% of Canadians under the age of 17, and over 60% of all Canadians, play video games
(Source: Entertainment Software Association of Canada)
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It is also a social experience, 72% of teens who play video games say that a reason why they play them is to spend time with others. Studies have shown that roughly 63% of students who participate in esports have never participated in any other school activity. Not sports, drama, school band, not a single activity. For decades, we have known that participation in extracurricular activities is strongly associated with more engaged and successful students.
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The video game industry has been bigger than the music and movie industries combined since 2008; esports is the competitive part of that industry (Source: Newzoo)
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Streaming platforms such as Twitch and YouTube Gaming each have more subscribers than HBO, Netflix and Spotify
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Worldwide audience growth for esports is expected at 7.7 per cent with 577.2 million viewers by 2024; esports revenues are expected to grow 11.1 per cent in the same period (Source: Newzoo)
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In 2022, students were eligible for $25 million in esports scholarships in North America
(Source: Esports Foundry 2022 Report).
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